Last week I blogged about the Android DownloadManager. As a result I received the question how to create a bitmap from internet ressources the “normal” way.
Here is a small example which uses the Apache HttpClient in Android to download a png file and create a bitmap from it. This bitmap will then be assigned to a ImageView.
Here is the layout file “main.xml”.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <Button android:text="Click to start download" android:onClick="downloadPicture" android:layout_height="wrap_content" android:layout_width="wrap_content" /> <ImageView android:src="@drawable/icon" android:id="@+id/imageView1" android:layout_height="match_parent" android:layout_width="match_parent"></ImageView> </LinearLayout>
package de.vogella.android.bitmap.httpdownload.simple;
import java.io.IOException;
import org.apache.http.HttpEntity;
import org.apache.http.HttpResponse;
import org.apache.http.StatusLine;
import org.apache.http.client.HttpClient;
import org.apache.http.client.methods.HttpGet;
import org.apache.http.client.methods.HttpUriRequest;
import org.apache.http.impl.client.DefaultHttpClient;
import org.apache.http.util.EntityUtils;
import android.app.Activity;
import android.app.ProgressDialog;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
public class DownloadExampleActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
public void downloadPicture(View view) {
final ProgressDialog dialog = ProgressDialog.show(this, "Download",
"downloading");
dialog.show();
new Thread(new Runnable() {
@Override
public void run() {
try {
final Bitmap downloadBitmap = downloadBitmap("http://www.vogella.de/img/lars/LarsVogelArticle7.png");
final ImageView imageView = (ImageView) findViewById(R.id.imageView1);
runOnUiThread(new Runnable() {
@Override
public void run() {
imageView.setImageBitmap(downloadBitmap);
}
});
} catch (IOException e) {
e.printStackTrace();
} finally {
dialog.dismiss();
}
}
}).start();
}
private Bitmap downloadBitmap(String url) throws IOException {
HttpUriRequest request = new HttpGet(url.toString());
HttpClient httpClient = new DefaultHttpClient();
HttpResponse response = httpClient.execute(request);
StatusLine statusLine = response.getStatusLine();
int statusCode = statusLine.getStatusCode();
if (statusCode == 200) {
HttpEntity entity = response.getEntity();
byte[] bytes = EntityUtils.toByteArray(entity);
Bitmap bitmap = BitmapFactory.decodeByteArray(bytes, 0,
bytes.length);
return bitmap;
} else {
throw new IOException("Download failed, HTTP response code "
+ statusCode + " - " + statusLine.getReasonPhrase());
}
}
}
Also add the permission to use the internet to your app.
Hope this helps. A introduction to Networking with Android can be found here.
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Nice!
Interesting what are the pro/cons of this compared to using java.net.HttpURLConnection?
@dpimka java.net.HttpURLConnection on Android uses Apache HttpClient under the hood.
Thanks so much for this example. I will be using this for one of the apps I am working on tomorrow!
very nice.